Post by DarrenI have a hard time spending $60 US on a sim with no dynamic
campaign.
Well, I do still have that nagging, preachy voice at the back of my head which says
"any sim is better than no sim: support developers!"
But that's the same voice which cost me about $750 on iRacing before I realised I
was certifiably insane, and quit. So I'm feeling more mean-spirited these days. And
poorer. :-)
A dynamic, involving campaign has always been what flight sims needed to keep them
from being dry, lifeless experiences. But as that requires effort and imagination
(which was apparently lacking over this last decade) devs turn to multiplayer to
disguise their weaknesses.
That's fine for those who like to schedule their lives around software, and I'm
sure it can be superb when it works well. But I like software to be scheduled
around my life, so I've never been big on multiplayer... and I'm especially
suspicious of ED's move towards a master server connection no matter what kind of
multiplayer you want to try.
Still, once A10 gets cheap enough I'll buy it. However whenever I look at the
tarted up promo vids I see the same product I've bought before. The instrument
changes, but the song remains the same.</riff>
Andrew McP
PS This talk about dynamic campaigns has just reminded me how upset I was when EECH
was the end of the Razorworks development line. That was the last thing which, for
me anyway, showed real dynamic promise. Still, the good news is that there's a DOS
emulator for the iPhone and maybe one day someone will work out how to run Tornado
or Falcon 3.0 on it. I'd be forced to buy an iPhone then even though I (quite
irationally) despise Apple's ecosystem. :-)